Image by Mark Rasmuson

Social Contract

The agreed upon rules so that everyone has a fun experience.

As the Dungeon Master (DM), I promise to:

  1.  Foster a fun, entertaining environment where we can cooperatively tell an epic story.

  2.  Never force the story or your characters to do anything. But I will provide the plot hooks and framework for the story to grow upon. 

  3. Be impartial toward all players.

  4. Maintain open and honest communication with all the players.

Players promise to: 

  1. Respect the DM and the other players.

    • No bullying or harassment of any kind. This includes playing a character that is intentionally adversarial with the rest of the group or whose actions make the other players and/or DM uncomfortable. 

    • Abiding by the “Thumbs Up & Thumbs Down Policy”

    • No hogging the spotlight. Allow other players time to shine.

    • Avoid excessive cross-talk that is not relevant to the game

    • No cellphones or gaming devices at the table

    • No cheating

  2. The DM is the final authority if there is ever a dispute on game rules. 

    • If you believe the DM has forgotten or misinterpreted a rule, it is fine to bring it to the DMs attention. However, so as not to slow down the game, the DM may choose to make a ruling and then wait until after the game session to discuss it. 

  3. Players will privately speak to the DM regarding concerns about the game or other players.

  4. Arrive on time and ready to play

    • If a player is late, we will wait 10 minutes before beginning the session.

    • Refunds will not be granted to players who are absent or who leave early or arrive late.

    • If you know in advance that you will not make it to the game, contact the DM. Refunds for known, consecutive absences will be discussed on a case by case basis. 

  5. Players will familiarize themselves with their character's abilities and/or spells, and seek to learn the common game rules (such as what can be done during a round of combat).

  6. Any person who is attending the session but not playing (this includes children of players, significant others, and visitors) will be allowed on a case by case basis.

    • It is important that the other players feel comfortable with letting a visitor into our gaming space. It is also important that we minimize disruptions from the game.

  7. No alcoholic beverages, tobacco products, or illicit substances

    • Smokers will need to excuse themselves from the game table and find a legal smoking area if they need a smoke break.


Failure to abide by the Social Contract

First strike: Player will receive a private warning from the DM

Second strike: Player will receive a public warning from the DM

Third strike: Player is banned from Epic Escapade games without refund.

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Thumbs Up & Thumbs Down Policy

If anything makes anyone uncomfortable in any way just give it the “Thumbs Down”, either by using the gesture or saying “Thumbs Down” aloud. You don’t have to explain why. It doesn't matter why. When Thumbs Down is used, we simply edit out the thing that caused it. And if there is ever an issue, anyone can call for a break. I know it sounds awkward but it will help us play amazing games together. 

On the flip side, if there is something in the game that you really love or enjoy, let me know in that moment by giving the “Thumbs Up” gesture or saying “Thumbs Up” aloud. I will make a note and seek to incorporate more of that kind of content into our game.


A player has arachnophobia, and gives “Thumbs Down” when too many details are given. So instead of describing the spider in detail the DM switches to something generic like: “The giant spider appears angry and ready to attack.”

A player is an engineer/architect in real life, and the descriptions of the fantasy architecture take them from “play mode” to “work mode,” effectively killing the mood. In this case, the DM would avoid fumbling through inaccurate technical terms for structures.

A player loves being faced with a certain type of puzzle or trap, so they give it the Thumbs Up to let the DM know.

A player loves roleplaying social drama between themselves and other PCs/NPCs, even when the discussion between characters gets heated.  They give the Thumbs Up to let the DM and other players know that everything is happening “in character” and they are not actually upset.